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Difference between revisions of "Close-Up Illusions"

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Close Up Illusions book by [[Gary Ouellet]] published by [[Camirand Academy]] in {{Book|1990}}.
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{{BookInfo|Gary Ouellet|1990|Camirand Academy}}.
  
 
==Chapter 1: The Close Up Theater: Magic as a Performing Art, essays==
 
==Chapter 1: The Close Up Theater: Magic as a Performing Art, essays==

Revision as of 17:26, 25 February 2010

Template:BookInfo.

Contents

Chapter 1: The Close Up Theater: Magic as a Performing Art, essays

  • 3 Body Memory: guide your movements
  • 4 The Spectator: is always right
  • 5 Conviction: show good close up
  • 5 The Script: use what's available
  • 6 Drama: make a plot
  • 6 Choreography: props, movements
  • 7 Suspense: create anticipation
  • 7 The Sound of Music
  • 8 The Stage: making a close up arena
  • 11 The Close-Up Stance
  • 13 Showtime
  • 14 HINT: Your Opening Effect

Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)

  • 17 The Finger Palm
  • 18 The Closing of the Right Hand
  • 19 The Vanish
  • 20 Eye Movement
  • 21 The Mystery of the Crystal Chamber
  • 25 Chapter 3: Flashy Wonders (cards)
  • 25 Flash Deck: an appearing deck of cards; performed seated
  • 28 Three Second Wonder: a no sleight cutting the Aces routine
  • 33 The Deck Vanish: not described
  • 34 HINT: Hand lotion recipe

Chapter 4: Double Trouble (cards)

  • 36 The Break System, part 1: the get ready
  • 38 The "Pages of Time" double lift
  • 40 Triple Delight: multiple lift
  • 42 The Crook Concept: utility move
  • 43 The Crook Double Lift
  • 44 The Crook Snap Change
  • 45 The Crook Palm
  • 46 The Break System, part 2: another get ready
  • 47 The Crook Second: a one handed 2nd deal
  • 49 Couture's Wrist Double: almost one handed double lift
  • 51 The Windmill Double: audience in front, double swings down
  • 53 The Jiminy Cricket Double
  • 54 The Crook Color Change
  • 56 HINT: Tacky Fingers

Chapter 5: The Secret of Three (coin)

  • 58 The Toss Transfer Vanish: hand to hand
  • 61 Chapter 6: Sponge Ball Miracles
  • 61 The Push-Pinch Sponge Ball Vanish
  • 64 Some Reflections on Sponge Ball Routining
  • 65 The Odd Man Out Routine: performed seated, involves spectator
  • 67 The Flying Imp Pass: for sponge ball
  • 70 HINT: Achieving Body Memory

Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures

  • 76 HINT: On rough skin

Chapter 8: The Classic Force: described and taught in detail

  • 80 Quarterback: a variation of the 3 1/2 of Clubs card trick

Chapter 9: Eureka! Editorial on originality and providing proper credits

  • 87 Chapter 10: The Paradise Count (cards)
  • 94 The Paradise Elmsley Count
  • 97 The Paradise Jordan Count
  • 99 The Paradise 2/4 Count
  • 99 The Paradise Ascanio Spread
  • 101 The Paradise Hammon Count
  • 102 Double Deposits: depositing two cards as one
  • 104 HINT: Video yourself

Chapter 11: The Final Coin Flighte

  • 106 The Gimmick: making it
  • 107 Performance
  • 109 More Uses for the gimmick suggested

Chapter 12: The Infidel Change

  • 112 Handling

Chapter 13: Coin Drops

  • 115 The French Drop: Proper handling described
  • 117 The French Canadian Drop
  • 119 The Revolver
  • The Schneider Retention Drop
  • The Gallo Drop
  • The Ultimate French Drop

Chapter 14: The Silverdust Routine

  • Hirata Master Move
  • Spellbound Sequence
  • The Silverdust Load
  • The Toss Change (described as There & Back Again in Apocalypse)
  • Spellbound
  • The Silverdust Vanish
  • 138 HINT: Slippery Cards and preparing for manipulation

Chapter 15: Pasteboard Pageant: essential card moves

  • 139 The Small Packet Principle: principle of which card a spectator is likely to take from a small packet; with application
  • 142 Touch Three Cards: 3 cards are selected and the 3rd becomes reversed, sandwiched by first two selections
  • 145 Not on the Bottom, Not on the Top: Selection "shown" not to be on the top or the bottom from the face up deck
  • 147 Three Triumphant Cuts: Easy revelation, selection is found on the third cut
  • 150 Migration: Collector's Plot
  • 157 The Paradox Control: controlling a card from the center to the top
  • 164 Equivoque: cards are eliminated one by one until only selection remains
  • 167 Convincingly Versatile Control: controlling selection to bottom

Chapter 16: The Touch Force: variation of peek card force

  • 174 The Spill Variation
  • 175 The Krenzel Color Approach: used as a color change
  • 176 The Olympic Challenge: signature transformation routine around a "sports competition" plot
  • 182 HINT: smoothing rough edges of new decks

Chapter 17: The Ambitious Card: general discussion

  • 185 On the Count of Three: middle sequence
  • 187 Ambitious Challenge: another sequence
  • 192 Juxtaposition: bringing top card to 2nd position

Chapter 18: The Silver Sequel (coins): intro

  • 196 The Grand Trunk Funk and Banana Railway Switch: a box switch
  • 198 The Jamary Coin Clip: how to make it
  • 199 The Gossamer Dissolve: a vanish of 4 coins using the above gimmick, lapping

Chapter 19: The After Dinner Speech

Chapter 20: The Slider: the card top change (intro)

  • 217 The Slider Top Change
  • 220 The Inertia Change
  • 221 The Wrist Snap Change
  • 222 The Slider Switch: deck face down
  • 224 HINT: Audience respect and sucker effects

Chapter 21: The Challenge Factor: avoiding being challenged by the spectator

Chapter 22: Finger on the Card Revisited

  • 230 The Swivel Cut Control: control card to top
  • 234 Butt Cutt: false cut

Chapter 23: Showcase (a complete card act)

  • 239 The Invisible Switch: packet switch
  • 244 Showcase: full 10 minute card routine
  • 247 The Uppercut: bottom to top transfer
  • 249 The Reverse Uppercut: reverse bottom cards
  • 252 HINT: Original score (music)

253 Chapter 24: Rock & Roll Dice Stacking

  • 254 The G-spot: holding the cup
  • 255 The Rocking Action: wrist action
  • 256 The Rolling Action
  • 257 The Pick-Up: lifting the cup
  • 258 The Lift-Off: performed in the air
  • 259 The Stack
  • 261 A Routine: a dice stacking routine
  • 264 HINT: Video memory

Chapter 25: The Miracle Signed Card to Purse. Card to coin purse routine

  • 276 HINT: Truth in a latrine

Chapter 26: Some Words to a Beginner: lists bad advice to avoid

  • 278 Moves to learn
  • 280 HINT: Half-time show (slow motion video performance)

Chapter 27: Japanese Jewels: Hideo Kato of Tenyo

  • 281 The Kato Kount:
  • The Amazing Dream Glass
  • HINT: Performing for magicians

Chapter 28: For Ascanio

  • The Angle Spread
  • Maneater
  • Impeccadillo
  • The Crook Spread

Chapter 29: Hint Heaven

Chapter 30: Netherworld

Chapter 31: The Anxiety Factor

Chapter 32: Northern Sleights

  • The Amazing Coin Vanish
  • Lapping Plus Technique
  • The Impossible Thimble Vanish
  • The New Wave Thimble Vanish
  • Pirouette Center Double
  • Peregrination
  • Stab Force
  • Sound Effect
  • The Gallo Slide
  • Modified Kosky Illusion
  • HINT: Animals

Chapter 33: Enigmas for Posterity

Special Bonus Section: The Angle Pivot Principle

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