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Close Up Illusions book by [[Gary Ouellet]] published by [[Camirand Academy]] in {{Book|1990}}.
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{{Infobox book
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| author          = Gary Ouellet
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| pub_date        = 1990
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| publisher      =Camirand Academy of Magic
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| pages          = 350
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'''Close-Up Illusions''' covers a full range of closeup magic, including cards, coins, dice stacking, and sponge balls, along with chapters on lecturing, problems with spectators, and stagecraft as related to close up.
 +
 
 +
Also included are updates and revisions to some of Ouellet's previously published routines.
 +
 
 +
A companion video tape was also released.
 +
 
 +
Reviewed in [[Genii 1991 January]].
  
 
==Chapter 1: The Close Up Theater: Magic as a Performing Art, essays==
 
==Chapter 1: The Close Up Theater: Magic as a Performing Art, essays==
 +
{{Youtube Thumb|SHVJ0PYtOW8}}
 
*3 Body Memory: guide your movements
 
*3 Body Memory: guide your movements
 
*4 The Spectator: is always right
 
*4 The Spectator: is always right
Line 23: Line 48:
 
*25 Chapter 3: Flashy Wonders (cards)
 
*25 Chapter 3: Flashy Wonders (cards)
 
*25 Flash Deck: an appearing deck of cards; performed seated
 
*25 Flash Deck: an appearing deck of cards; performed seated
*28 Three Second Wonder: a no sleight cutting the Aces routine
+
*28 Three Second Wonder: a no sleight cutting-to-the Aces routine
 
*33 The Deck Vanish: not described
 
*33 The Deck Vanish: not described
 
*34 HINT: Hand lotion recipe
 
*34 HINT: Hand lotion recipe
  
 
==Chapter 4: Double Trouble (cards)==
 
==Chapter 4: Double Trouble (cards)==
{{Youtube Thumb|SHVJ0PYtOW8}}
 
 
*36 The Break System, part 1: the get ready
 
*36 The Break System, part 1: the get ready
 
*38 The "Pages of Time" double lift
 
*38 The "Pages of Time" double lift
Line 38: Line 62:
 
*46 The Break System, part 2: another get ready
 
*46 The Break System, part 2: another get ready
 
*47 The Crook Second: a one handed 2nd deal
 
*47 The Crook Second: a one handed 2nd deal
*49 Couture's Wrist Double: almost one handed double lift
+
*49 Couture's Wrist Double: almost one-handed double lift
 
*51 The Windmill Double: audience in front, double swings down
 
*51 The Windmill Double: audience in front, double swings down
 
*53 The Jiminy Cricket Double
 
*53 The Jiminy Cricket Double
Line 46: Line 70:
 
==Chapter 5: The Secret of Three (coin)==
 
==Chapter 5: The Secret of Three (coin)==
 
*58 The Toss Transfer Vanish: hand to hand
 
*58 The Toss Transfer Vanish: hand to hand
*61 Chapter 6: Sponge Ball Miracles
+
 
 +
==Chapter 6: Sponge Ball Miracles==
 
*61 The Push-Pinch Sponge Ball Vanish
 
*61 The Push-Pinch Sponge Ball Vanish
 
*64 Some Reflections on Sponge Ball Routining
 
*64 Some Reflections on Sponge Ball Routining
Line 69: Line 94:
 
*104 HINT: Video yourself
 
*104 HINT: Video yourself
  
==Chapter 11: The Final Coin Flighte==
+
==Chapter 11: The Final Coin Flight==
 
*106 The Gimmick: making it
 
*106 The Gimmick: making it
 
*107 Performance
 
*107 Performance
Line 89: Line 114:
 
*Spellbound Sequence
 
*Spellbound Sequence
 
*The Silverdust Load
 
*The Silverdust Load
*The Toss Change (described as There & Back Again in Apocalypse)
+
*The Toss Change (described as There & Back Again in [[Apocalypse]])
 
*Spellbound
 
*Spellbound
 
*The Silverdust Vanish
 
*The Silverdust Vanish
Line 115: Line 140:
 
*192 Juxtaposition: bringing top card to 2nd position
 
*192 Juxtaposition: bringing top card to 2nd position
  
==Chapter 18: The Silver Sequel (coins): intro==
+
==Chapter 18: The Silver Sequel (coins) - an addendum to [[The Silver Passage]]: intro==
 
*196 The Grand Trunk Funk and Banana Railway Switch: a box switch
 
*196 The Grand Trunk Funk and Banana Railway Switch: a box switch
 
*198 The Jamary Coin Clip: how to make it
 
*198 The Jamary Coin Clip: how to make it
Line 130: Line 155:
  
 
==Chapter 21: The Challenge Factor: avoiding being challenged by the spectator==
 
==Chapter 21: The Challenge Factor: avoiding being challenged by the spectator==
==Chapter 22: Finger on the Card Revisited==
+
 
 +
==Chapter 22: [[Finger on the Card]] Revisited==
 
*230 The Swivel Cut Control: control card to top
 
*230 The Swivel Cut Control: control card to top
 
*234 Butt Cutt: false cut
 
*234 Butt Cutt: false cut
Line 141: Line 167:
 
*252 HINT: Original score (music)
 
*252 HINT: Original score (music)
  
==253 Chapter 24: Rock & Roll Dice Stacking==
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==Chapter 24: Rock & Roll Dice Stacking==
 
*254 The G-spot: holding the cup
 
*254 The G-spot: holding the cup
 
*255 The Rocking Action: wrist action
 
*255 The Rocking Action: wrist action
Line 151: Line 177:
 
*264 HINT: Video memory
 
*264 HINT: Video memory
  
==Chapter 25: The Miracle Signed Card to Purse. Card to coin purse routine==
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==Chapter 25: The Miracle Signed Card to Purse. Card-to-coin-purse routine==
 
*276 HINT: Truth in a latrine
 
*276 HINT: Truth in a latrine
  

Latest revision as of 20:08, 20 February 2012

Close-Up Illusions
AuthorGary Ouellet
PublisherCamirand Academy of Magic
Publication Date1990
LanguageEnglish
Pages350
 

Close-Up Illusions covers a full range of closeup magic, including cards, coins, dice stacking, and sponge balls, along with chapters on lecturing, problems with spectators, and stagecraft as related to close up.

Also included are updates and revisions to some of Ouellet's previously published routines.

A companion video tape was also released.

Reviewed in Genii 1991 January.

Contents

Chapter 1: The Close Up Theater: Magic as a Performing Art, essays

  • 3 Body Memory: guide your movements
  • 4 The Spectator: is always right
  • 5 Conviction: show good close up
  • 5 The Script: use what's available
  • 6 Drama: make a plot
  • 6 Choreography: props, movements
  • 7 Suspense: create anticipation
  • 7 The Sound of Music
  • 8 The Stage: making a close up arena
  • 11 The Close-Up Stance
  • 13 Showtime
  • 14 HINT: Your Opening Effect

Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)

  • 17 The Finger Palm
  • 18 The Closing of the Right Hand
  • 19 The Vanish
  • 20 Eye Movement
  • 21 The Mystery of the Crystal Chamber
  • 25 Chapter 3: Flashy Wonders (cards)
  • 25 Flash Deck: an appearing deck of cards; performed seated
  • 28 Three Second Wonder: a no sleight cutting-to-the Aces routine
  • 33 The Deck Vanish: not described
  • 34 HINT: Hand lotion recipe

Chapter 4: Double Trouble (cards)

  • 36 The Break System, part 1: the get ready
  • 38 The "Pages of Time" double lift
  • 40 Triple Delight: multiple lift
  • 42 The Crook Concept: utility move
  • 43 The Crook Double Lift
  • 44 The Crook Snap Change
  • 45 The Crook Palm
  • 46 The Break System, part 2: another get ready
  • 47 The Crook Second: a one handed 2nd deal
  • 49 Couture's Wrist Double: almost one-handed double lift
  • 51 The Windmill Double: audience in front, double swings down
  • 53 The Jiminy Cricket Double
  • 54 The Crook Color Change
  • 56 HINT: Tacky Fingers

Chapter 5: The Secret of Three (coin)

  • 58 The Toss Transfer Vanish: hand to hand

Chapter 6: Sponge Ball Miracles

  • 61 The Push-Pinch Sponge Ball Vanish
  • 64 Some Reflections on Sponge Ball Routining
  • 65 The Odd Man Out Routine: performed seated, involves spectator
  • 67 The Flying Imp Pass: for sponge ball
  • 70 HINT: Achieving Body Memory

Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures

  • 76 HINT: On rough skin

Chapter 8: The Classic Force: described and taught in detail

  • 80 Quarterback: a variation of the 3 1/2 of Clubs card trick

Chapter 9: Eureka! Editorial on originality and providing proper credits

  • 87 Chapter 10: The Paradise Count (cards)
  • 94 The Paradise Elmsley Count
  • 97 The Paradise Jordan Count
  • 99 The Paradise 2/4 Count
  • 99 The Paradise Ascanio Spread
  • 101 The Paradise Hammon Count
  • 102 Double Deposits: depositing two cards as one
  • 104 HINT: Video yourself

Chapter 11: The Final Coin Flight

  • 106 The Gimmick: making it
  • 107 Performance
  • 109 More Uses for the gimmick suggested

Chapter 12: The Infidel Change

  • 112 Handling

Chapter 13: Coin Drops

  • 115 The French Drop: Proper handling described
  • 117 The French Canadian Drop
  • 119 The Revolver
  • The Schneider Retention Drop
  • The Gallo Drop
  • The Ultimate French Drop

Chapter 14: The Silverdust Routine

  • Hirata Master Move
  • Spellbound Sequence
  • The Silverdust Load
  • The Toss Change (described as There & Back Again in Apocalypse)
  • Spellbound
  • The Silverdust Vanish
  • 138 HINT: Slippery Cards and preparing for manipulation

Chapter 15: Pasteboard Pageant: essential card moves

  • 139 The Small Packet Principle: principle of which card a spectator is likely to take from a small packet; with application
  • 142 Touch Three Cards: 3 cards are selected and the 3rd becomes reversed, sandwiched by first two selections
  • 145 Not on the Bottom, Not on the Top: Selection "shown" not to be on the top or the bottom from the face up deck
  • 147 Three Triumphant Cuts: Easy revelation, selection is found on the third cut
  • 150 Migration: Collector's Plot
  • 157 The Paradox Control: controlling a card from the center to the top
  • 164 Equivoque: cards are eliminated one by one until only selection remains
  • 167 Convincingly Versatile Control: controlling selection to bottom

Chapter 16: The Touch Force: variation of peek card force

  • 174 The Spill Variation
  • 175 The Krenzel Color Approach: used as a color change
  • 176 The Olympic Challenge: signature transformation routine around a "sports competition" plot
  • 182 HINT: smoothing rough edges of new decks

Chapter 17: The Ambitious Card: general discussion

  • 185 On the Count of Three: middle sequence
  • 187 Ambitious Challenge: another sequence
  • 192 Juxtaposition: bringing top card to 2nd position

Chapter 18: The Silver Sequel (coins) - an addendum to The Silver Passage: intro

  • 196 The Grand Trunk Funk and Banana Railway Switch: a box switch
  • 198 The Jamary Coin Clip: how to make it
  • 199 The Gossamer Dissolve: a vanish of 4 coins using the above gimmick, lapping

Chapter 19: The After Dinner Speech

Chapter 20: The Slider: the card top change (intro)

  • 217 The Slider Top Change
  • 220 The Inertia Change
  • 221 The Wrist Snap Change
  • 222 The Slider Switch: deck face down
  • 224 HINT: Audience respect and sucker effects

Chapter 21: The Challenge Factor: avoiding being challenged by the spectator

Chapter 22: Finger on the Card Revisited

  • 230 The Swivel Cut Control: control card to top
  • 234 Butt Cutt: false cut

Chapter 23: Showcase (a complete card act)

  • 239 The Invisible Switch: packet switch
  • 244 Showcase: full 10 minute card routine
  • 247 The Uppercut: bottom to top transfer
  • 249 The Reverse Uppercut: reverse bottom cards
  • 252 HINT: Original score (music)

Chapter 24: Rock & Roll Dice Stacking

  • 254 The G-spot: holding the cup
  • 255 The Rocking Action: wrist action
  • 256 The Rolling Action
  • 257 The Pick-Up: lifting the cup
  • 258 The Lift-Off: performed in the air
  • 259 The Stack
  • 261 A Routine: a dice stacking routine
  • 264 HINT: Video memory

Chapter 25: The Miracle Signed Card to Purse. Card-to-coin-purse routine

  • 276 HINT: Truth in a latrine

Chapter 26: Some Words to a Beginner: lists bad advice to avoid

  • 278 Moves to learn
  • 280 HINT: Half-time show (slow motion video performance)

Chapter 27: Japanese Jewels: Hideo Kato of Tenyo

  • 281 The Kato Kount:
  • The Amazing Dream Glass
  • HINT: Performing for magicians

Chapter 28: For Ascanio

  • The Angle Spread
  • Maneater
  • Impeccadillo
  • The Crook Spread

Chapter 29: Hint Heaven

Chapter 30: Netherworld

Chapter 31: The Anxiety Factor

Chapter 32: Northern Sleights

  • The Amazing Coin Vanish
  • Lapping Plus Technique
  • The Impossible Thimble Vanish
  • The New Wave Thimble Vanish
  • Pirouette Center Double
  • Peregrination
  • Stab Force
  • Sound Effect
  • The Gallo Slide
  • Modified Kosky Illusion
  • HINT: Animals

Chapter 33: Enigmas for Posterity

Special Bonus Section: The Angle Pivot Principle

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